GLOBAL MOBILE GAMING MARKET- INDUSTRY ANALYSIS AND FORECAST 2020 – 2027

Global Mobile Gaming Market size was valued US$ XX Bn. in 2019 and the total revenue is expected to grow at 14.4% through 2020 to 2027, reaching nearly US$ XX Bn.

Global Mobile Gaming Market

The report study has analyzed revenue impact of COVID -19 pandemic on the sales revenue of market leaders, market followers and market disrupters in the report and same is reflected in our analysis.

Definition:

A mobile game is a game played on smart phone, tablets, smart watch etc. Mobile games are usually downloaded from an app store also from mobile operator’s portals, but in some cases are also preloaded in the handheld devices by the OEM or by the mobile operator when obtained, through infrared connection, Bluetooth, or side loaded or memory card onto the handset with a cable.

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Market Dynamics:

The scope of the report includes a detailed study of global and regional markets for mobile games with the reasons given for variations in the growth of the industry in certain regions. A major driver in the market is mobile gaming is a growing number of smartphone users across the world. The smartphones industry is expected to expand at a CAGR of XX.8% over the forecast period. Smartphone and tablet users around the world nearly spend US$ XX.6 billion on mobile game downloads, which expected to grow significantly during 2020-2027.

A large number of market companies and frequent launches of new games is one of the major challenges for the new entrants in the market. Mobile games issue quickly, gain popularity and then usually fade away to make a room for new games just as rapidly.

Trends in India’s Mobile Gaming Industry

India comfortably holds the fifth position in the worldwide mobile gaming industry, trumped directly by only Brazil and Russia. Now, the U.S and China hold the first and second positions respectively. However, forecasts suggest that India is set to surpass both Russia and Brazil before long. In 2016, more Indian established games topped the local Google Play download charts than ever before.

Market Segmentation:

By operating system, the android segment was valued at USD XX Mn. in 2019 and is expected to reach USD XX Mn. by 2027 at a CAGR of XX% during the forecast period. The rising number of android based smartphones is the major factor that is fueling the growth of android OS segment in the global mobile gaming market. As a result of the growing popularity of mobile gaming platforms OS boosting the growth of the gaming software market particularly for android OS. Likewise, the MMR report covers all segments in the mobile gaming market such as transactions, payment modes, and end-user.

Global Mobile Gaming Market1

Regional Analysis:

The report offers a brief analysis of the major regions in the mobile gaming market, such as Asia-Pacific, Europe, North America, South America, and the Middle East & Africa. The Asia Pacific mobile gaming market was valued at US$ XX million in 2019 and is expected to reach a value of US$ XX million by 2027, with a CAGR of XX% during the forecast period. APAC region is the most opportunistic region for mobile gaming as the increasing number of smartphone users in the region. China Mobile Gaming Market to grow at a CAGR of XX.2% during the period forecast period.

The objective of the report is to present a comprehensive analysis of the Global Mobile Gaming Market including all the stakeholders of the industry. The past and current status of the industry with forecasted market size and trends are presented in the report with the analysis of complicated data in simple language. The report covers all the aspects of the industry with a dedicated study of key players that includes market leaders, followers and new entrants. PORTER, SVOR, PESTEL analysis with the potential impact of micro-economic factors of the market has been presented in the report. External as well as internal factors that are supposed to affect the business positively or negatively have been analyzed, which will give a clear futuristic view of the industry to the decision-makers.
The report also helps in understanding Global Mobile Gaming Market dynamics, structure by analyzing the market segments and projects the Global Mobile Gaming Market size. Clear representation of competitive analysis of key players by Application, price, financial position, Product portfolio, growth strategies, and regional presence in the Global Mobile Gaming Market make the report investor’s guide.

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Scope of the Global Mobile Gaming Market

Global Mobile Gaming Market, By Operating System

• iOS
• Android
• Windows
Global Mobile Gaming Market, By Devices

• Tablets
• Smartphones
Global Mobile Gaming Market, By Technology

• Virtual Reality
• Facial Recognition
• Voice Recognition
• High-Def Displays
• Wearable Gaming
• Gesture Control
• Others
Global Mobile Gaming Market, By Region

• Asia Pacific
• North America
• Europe
• Latin America
• Middle East Africa
Key players operating in Global Mobile Gaming Market

• Tencent Holdings Limited
• Activision Blizzard, Inc
• GungHo Online Entertainment, Inc ( SoftBank Group)
• Nintendo Co., Ltd.
• Electronic Arts Inc.
• Glu Mobile, Inc
• Kabam Games, Inc.
• Rovio Entertainment Corporation
• The Walt Disney Company
• Zynga, Inc.
• Supercell Oy
• The Game Storm Studios
• Ubisoft
• Gameloft SE ( Vivendi)
• 2K Games, Inc. (Take-Two Interactive)

MAJOR TOC OF THE REPORT

Chapter One: Mobile Gaming Market Overview

Chapter Two: Manufacturers Profiles

Chapter Three: Global Mobile Gaming Market Competition, by Players

Chapter Four: Global Mobile Gaming Market Size by Regions

Chapter Five: North America Mobile Gaming Revenue by Countries

Chapter Six: Europe Mobile Gaming Revenue by Countries

Chapter Seven: Asia-Pacific Mobile Gaming Revenue by Countries

Chapter Eight: South America Mobile Gaming Revenue by Countries

Chapter Nine: Middle East and Africa Revenue Mobile Gaming by Countries

Chapter Ten: Global Mobile Gaming Market Segment by Type

Chapter Eleven: Global Mobile Gaming Market Segment by Application

Chapter Twelve: Global Mobile Gaming Market Size Forecast (2020-2027)

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