Is the sophistication of high level pvming discouraging?

It’s possible to make 30m+ hour Telos doing 10 minute kills with minimal switching and a fairly mediocre rotation, and you don’t require any switches past a shield for to 1000 percent enrage (and probably far beyond that) which puts you at the top 1% of runescape players with buy RS gold regard to highest enrage. Of course supervisors other than Telos that do not scale up to intense difficulties can be facerolled over with Revo+.

Is the sophistication of high level pvming discouraging? Sure. Should the ability ceiling of the runescape game be drastically lowered like you say? Absolutely not. While skilling and comp have tangible achievemnts of an xp amount or a cape in your spine, pvming has less explicit achivements of both knowledge and muscle memory which yield respective rewards. Like removing equipment changing suggesting things and 4taa is nullifying the accomplishments of those who put the effort into learning them. It would not be fair to imply that maximum cape be removed because you are not maxed. Notice is fine as is.

Degree pvm is so rewarding because there’s a whole lot of work which goes into learning, executingplaying in the runescape game ability ceiling. That ability ceiling is present since Runescape has had over 15 decades of runescape players pushing the limitations of this runescape game. What people seem to fail to realize is that Runescape is a game, with a couple exceptions, that has rewards that scale with effort. Instead of studying the runescape game from a misguided tribal lens of”pvmers vs skillers” know the runescape game’s actions as a function of effort vs reward. You are able to draw similar conclusions, although I’ll mostly look at gp rewards.

Many times have tried to make effort activities rewarding. With benefits exclusive to this activity yell at at best, even the most rewarding afk acitivties despite that. Notice a pair of masterwork is 50m gp despite taking low interactivity hours to create and being t90 energy armor. Notice when jagex added stone rocks and onyxs together, onyxs dropped to alch price. These are all low effort acitivities and that is reflected by the economy’s payout for all these actions.

On the other hand, when high effort actions are created less rewarding, the economy’s payout seems to best osrs gp site still be on the same or more (Except for qbd, tear ). Despite rock spirits being unworthy, gw2 supervisors and rax continue to be the exact same gp/hr or greater (see maikeru’s comparison vid). Leg costs and gw2 rares have grown in price almost to compensate for its worthless stone spirits. Telos, Aod, and Rots are still amazing.

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