Path of Exile: Harvest adds city building to the action RPG

On Tuesday, Grinding Gear Games announced the summer expansion of the path of  exile: a bumper harvest. The bumper harvest provides players with the opportunity to build their own gardens and build a complex network of irrigation machinery within the holy forest. But as an action role-playing game, when the player goes to harvest, the seeds of the plant will become active.

Path of Exile: Harvest will launch on PC on June 19, while PlayStation 4 and Xbox One will be released this week on June 22.

Once the harvest begins, players will randomly encounter seed caches in the world, the magical roots will lead the trend, and each area hides a POE Currency. When the player interacts with the seed cache, it will discard a large number of different seeds. Then, the new NPC Oshabi provides players with a trip to the sacred woods.

In the middle of each pack of seeds, the player should build a collector. When players go to harvest plants and fight monsters in them, the collector will use the vitality of the seeds. Players can use Lifeforce in several ways, mainly to create powerful new effects on their equipment.

Level 1 monsters can drop level 2 seeds, which are more critical of how they grow. They may need to be close to other seeds of the same or different colors, and need some type of Lifeforce. However, as they grow, the second layer of seeds will provide more difficult combat challenges, and will drop the third layer of seeds, which are more difficult to grow and kill. Some of these monsters are even from Path of Exile 2 under development, and should be more detailed than current Path of Exile monsters.

By completely customizing each set of seeds, players can choose which enemies they want to fight and which production rewards they will get from the encounter. Players can harvest 48 seeds at a time, some of which can hold more than one monster. But failure to fight means that you will lose vitality, so players need to be prepared to take some difficult actions.

After obtaining level 3 seeds, players can sometimes fight one of the 3 boss seeds. The studio is making fun of a mysterious, extremely difficult Tier 4 seed. Once Harvest is released, players need to discover it themselves.

Grinding Gear Games said it wants to make sure that the system is complicated for players who want to get new gameplay from The Path of Exile, while also recognizing that others are not interested in this kind of micro-management. The studio has established a system that can be used for both types of players. Devout builders can create incredible, ubiquitous gardens, while others occasionally ignore their gardens without any punishment. But the goal of “Sacred Jungle” is elaborate production, Grinding Gear Games hopes to focus on this, not just throw new items at players like in every league, because many items players can get through POE Items, otherwise the new The game loses its meaning.

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