Runescape is best experienced as a never-ending RPG

I, unfortunately, missed out on the original RuneScape gold, joining in 2004 when Runescape two went live (which attracted 3D graphics and other substantial upgrades)back when I was a teenager in school. I do not even want to know the amount of hours and friends lost to Runescape across multiple balances — it would be well into the thousands.

The beauty of Runescape at that time was the low system requirements and incredibly addictive grind-like gameplay. The MMORPG makes full use of a power system that requires experience points (EXP) to increase in levels, up to a total of 99 in every ability. Skills protect many areas, from battle to prayer, wood cutting into fishing, and smithing to crafting. There was enough content to keep all of us entertained, no matter which skill you chosen.

The community was enormous. Servers were continuously filling up and mini-games needed more than enough players for many rounds to be enjoyed. You could even hang out with different players and just talk a load of crap whilst spending hours at one time mining iron for that juicy 100,000 gold coin for 1,000 units of ore trade. We enjoyed PK’ing (player killing), questing (at times), and standard action grinding to find out who would be among the very first to strike 99 at a skill.

You can set up a new account called”magicdong400xXx” because that’s the limitation of teenage creativity, grind tools, develop combat skills adhering to a specialist”pure” PK guide, make money, purchase cool-looking equipment (black trimmed addy armor anybody?) , then lose it buy OSRS gold in the wilderness. Rinse and repeat, and yes that meant creating a new account since we wanted to test out new strategies (that sucked).

In my surprise, Runescape is still going strong and there’s even a mobile version along the way. It is drawing in tens of thousands of players every day with servers holding countless people.So I logged in and selected a server to join.

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