That could direct one to a struggle, and the purpose is that you travel to these regions to fight.

You don’t get lost in the fantasy of the landscaping because there’s nothing to get lost in besides aesthetics, and OSRS gold you are just twiddling your thumbs waiting for to the next port of call, which, may go partially hand in hand with your proposal of raising the problem, but it is going to take more than that. Very very good point. The key ones are: Quests. I moved to Karamja to quest, like I went into the desert and Morytania. That’s the big reason to visit those regions, but the problem is that after you’re done there, you’re done.

Slayer. That could direct one to a struggle, and the purpose is that you travel to these regions to fight. Regrettably, a lot of slayer is jump up in dungeons, but that is a necessary consequence of making some areas accessible to everyone: unless I am wearing the right equipment, I can’t realistically run through an area with, say, aberrant spectres. Hunter. This was an interesting ability for Jagex to include, because it let them make people use more peaceful areas. Chinchompas, Kebbits, even birds (until BurthoTav) required you to get out in the wilds to catch them. That was a good way of earning people go out from civilisation. Authentic in members to the living rock caverns.

Woodcutting. Teaks and Mahoganies were/are infrequent jungle trees. Unless they add many unique resources to every single map place, what do you suggest they do? Most tools have to be implemented very carefully to be at all useful: Mahogany had the building ability, some hunter regions needed summoning, and so forth.

I really do believe the map needs to be a little larger (personally I want to see more modest villages etc with a lot of farmland, could be useful for quests). With more property, Jagex has more to work with. If it were up to me I would make the game bigger, make the towns bigger and make them feel much more alive. Falador doesn’t feel very city-like to me personally. Nor does Burthorpe. Quisque est barbarus alio.

Fascinating to see a completely opposite perspective, Jethraw. While I’m more inclined to agree with you, I do not agree that everything needs to have a usage and all space must be productive. For me, that ends up having an area like Burthorpe: it’s lively, it’s crowded, and it is horrible to Old School RuneScape Gold maintain because there are far too many NPCs, abilities, and ideas included (frequently where you could easily combine several NPCs and regions into one) and you lose the ambience that made the area interesting beforehand.

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