Which Faction Should You Play in Gwent The Witcher Card Game

There are six factions available for the gamers in Gwent: The Witcher Card Game and every Faction have distinctive characteristics. The factions are abbreviated with a slight alter in their name, and below, we have prepared a table to illustrate you more briefly.

Name – Abbreviation – Color

  • Syndicate- SY- Orange.
  • Nilfgaard- NG- Black.
  • Northern Realms- NR- Blue.
  • Scoia’Tael – ST- Green.
  • Skellige – SK – Purple.

In the article, we will facilitate you with all the essential information about Factions alongside their decks and archetypes to favour the players. Please ensure that you read this article attentively to avail of the outcomes.

1. Syndicate

It is the newest factions of the game, and it usually follows the money rules of Novigrad. Below we have specified its archetypes and mechanics.

Mechanics

  • Crime: They are Spell and Special cards that enhance damage enemies, generate Coins, and allies.
  • Coins: It is an element; is attained by units and leaders alongside it can also be added other units to inflict distinctive effects.

Archetypes

  • Midrange: It is comprised of high-value units with an extra value due to the coin effect, and it is pretty favourable to sneak out the opponent from the arena.
  • Swarm: Gamers need to use coin effects to generate a lot of units to slain opponents easily.

2. Nilfgaard

It is considered as one of the most powerful Factions of Witcher Hunter World, and here are the brief of its archetype and mechanics alongside decks.

Mechanics

  • Assimilate: Produce random cards for the sake of the players’ convenience.
  • Spy: It played onto the board of opponents alongside it enhances the value of both the player and the opponent.

Archetype

  • Control: It helps to enlarge the rounds of the map and by using the resources of the opponent.
  • Soldiers: It uses a lot of units types of a soldier, which is favourable during conjunction.

Deck

  • Lockdown Radeyah.

3. Northern Realms

It is consists of distinctive human states that lie in the northern section of the Witcher’s world. They attain a potent strength while applies against an enemy, common. Below are the mechanics and archetypes of it.

Mechanics

  • Order: It favours in boosting of Order alongside Units to dodge any damage on players and their allies.

Archetypes

  • Boost: It helps in enhancing the power of players alongside the team.
  • Engine Control: The deck in the game grants the engine to gain lots of value over time.

Strongest Deck

  • Siege Pincer Maneuver.

4. Scoia’Tael

This Faction is comprising of several races of Witcher who have dealt with bias from the humans. The Faction consists of the Dwarves, Dryads, and Elves, of the world of Witcher. Below we have written about the archetypes and mechanics of this Faction.

Mechanics

  • Harmony: The card gets a raise in value whenever there is a card of distinctive tag that arose.
  • Movement: It favours to move cards into distinctive rows.

Archetypes

  • Highlander: It is the only deck that consists of only one duplicate of each card inside it.
  • Swarm: Players can easily craft strong Swarm through units alongside they can also craft Dwarf or ELF.

Strongest deck

  • Call of Harmony Radeyah Elves

5. Skellige Faction

It is filled with the raiders of Viking alongside plunderers from the Witcher’s universe.  Similar such as the characters they signify, this Faction mainly on distinctive sorts of damaging effects to enhance and downgrade the value of enemy and their units. Below we have written the about the archetypes, mechanics, and strongest Deck of this Faction.

Mechanics

  • Berserk: They help in gaining the effect of the damage.
  • Bloodthirst: They attain their effect after the death of enemies.
  • Discard: They help in gaining the effect of discarded units.

Archetypes

  • Resurrection: This Faction intends to highlight using the abilities and playing of units through the graveyard.

Strongest Deck

  • Gwedyneith Second Wind

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